Many machines on Ix

New machines.
Aug 29
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The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain.
— Ursula K. Le Guin, “The Ones Who Walk Away From Omelas”  (via hallekiefer)
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It’s clear that most of the people who drove those revenues in the past have grown up — either out of games, or into more fertile spaces, where small and diverse titles can flourish, where communities can quickly spring up around creativity, self-expression and mutual support, rather than consumerism. There are new audiences and new creators alike there. Traditional “gaming” is sloughing off, culturally and economically, like the carapace of a bug.

This is hard for people who’ve drank the kool aid about how their identity depends on the aging cultural signposts of a rapidly-evolving, increasingly broad and complex medium. It’s hard for them to hear they don’t own anything, anymore, that they aren’t the world’s most special-est consumer demographic, that they have to share.

Aug 28
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sexpigeon:

Across the car, they witness a birth.

sexpigeon:

Across the car, they witness a birth.

Aug 26
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kellysue:


DeFraction Family Rules


These are good rules for a family.

kellysue:

DeFraction Family Rules

These are good rules for a family.

(via merlin)

Aug 19
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skeetonmischa:

The Expendables 4. 

skeetonmischa:

The Expendables 4. 

Aug 14
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handsomecj:

They Live (John Carpenter, 1988)

Ferguson, Missouri, U.S.A. (August 11, 2014)

(via woodsaddle)

Aug 13
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It was the night on the dunes in Amagansett that nearly did me in. George Plimpton was having his annual fireworks party and Ben Bradlee and I had heard Lauren Bacall was going to be there.
— Sally Quinn in the Washington Post: Lauren Bacall, always the life of the party
Aug 07
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"A game warden"

"A game warden"

Aug 05
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Microsoft

I was an intern at Microsoft in the summer of 1996, after my first year of college.  I had plans to work as the first mate on a fishing boat on the Maine coast that summer, as I had assumed that real computer companies didn’t actually hire 19 year-olds.  

There were about 500 of us, although I only ever ended up meeting a few. I was over in the Red West campus, which was 4 or 5 buildings in a separate cluster from the main (30+ building) campus.  In a way it was isolating, but I ended up liking it.  For one thing, I had my own office, since space was plentiful.  On the main campus, not everyone did.

One day, my manager/mentor came by my office and said he needed a favor.  He was getting married in the fall, he said, and he needed to stop taking naps at work and getting home so late.  We dragged a futon out of his office, down the hall, into mine.  So then I had a futon.

It was a small team, only 8 people or so.  We would hang around in the halls or spill out of one person’s office and talk to each other.  Sometimes we played Warcraft 2 with each other in the late afternoons.  Later that summer, people started playing Quake, but I disliked first-person shooters and didn’t partake.

Like the rest of the Microsoft campus, people had dragged old arcade machines into the buildings and stashed them in every open space.  There was a Q*bert machine around the corner from where I worked.  Everyday after lunch, two engineers with Southern accents would spend 20 minutes playing Q*bert. Each would heckle the other as he played.  Sometime in late July the Q*bert machine blew its tube, so they switched seamlessly to the Galaga 88 machine right next to it.

I liked a lot of the grown-ups working at Microsoft, and hated most of the other interns.  It took me another ten years or more to figure out why that had been.

Jul 25
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for-all-mankind:

Of the hundreds of times I have seen the Saturn V rocket, at all the locations it is on display in the world, never has it ever been as beautiful or commanding as it was this time.

The five J-2 engines on the second stage attracted my eye the most. The countless wires, chambers, and fuel pumps of the engines contrasted with lack of aerodynamic protection gave the business end of the S-II a mechanical sense that I have never really appreciated before. Sure, the five F-1 engines on the S-IC or the single J-2 on the S-IVB are equally as complex and exposed, but for some reason, the cluster of them on the second stage is appealing.

A surprising lack of people in the building gave me great opportunities for pictures I normally avoid taking due to crowds, and I was able to see the rocket in a totally different perspective.